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Xenosaga Episode I: Der Wille zur Macht
Role-playing (RPG)

Xenosaga Episode I: Der Wille zur Macht

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Monolith Soft•2002
★ 3.8
3.8 player rating
PlayStation 2

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About This Game

The pitch

Xenosaga: Episode I - Der Wille zur Macht, the first chapter of a trilogy, is a Japanese-style sci-fi role-playing game, sharing many common themes and gameplay elements with Xenogears. The battle system is not unlike the one used in Xenogears (combo attacks, AP and EP gauges, etc.), but random encounters are eliminated.

Best for

Role-playing (RPG), Turn-based strategy (TBS), Adventure fans • players into Fantasy and Science fiction

Right now

There is no strong live price signal on the page right now, so tracking makes more sense than rushing.

Standout signal

Expect a mix of Fantasy, Science fiction.

Xenosaga: Episode I - Der Wille zur Macht, the first chapter of a trilogy, is a Japanese-style sci-fi role-playing game, sharing many common themes and gameplay elements with Xenogears. The battle system is not unlike the one used in Xenogears (combo attacks, AP and EP gauges, etc.), but random encounters are eliminated.

Instead, the enemies are now visible and battles can be avoided. During combat the few upcoming ally and enemy turns are shown onscreen, allowing the player to make strategic decisions based on who will act next. A rolling slot moves with each turn as well, conferring a bonus such as added damage or bonus XP for any action on that turn. If the enemy would be in position to take an advantage then the player can expend a character's "boost" gauge to cut in and act next, although enemies can boost as well, and enemy boosts always over-ride player boosts. Each character has a unique tree of Ether spells they can learn by spending Ether points earned in battle, with lower spells requiring spells above them to be purchased first. After a spell is purchased, so long is it does not require a unique talent of that character, the spell can also be purchased and learned by any other character that can afford double its normal cost. The Anti-Gnosis Weapon Systems can be equipped with different weapons and accessories and can be used in combat provided that a character has enough AP on that turn to board their AGWS.

What stands out

FantasyScience fiction

Price History

More in the Series

Good if you want the same world, tone, or franchise DNA.