
Soul Calibur II
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About This Game
The pitch
SoulCalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998.
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Fighting fans • players into Singleplayer and Multiplayer
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Expect a mix of Singleplayer, Multiplayer.
SoulCalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998.
Originally intended to be released on Segas NAOMI board,[4] the game was released on the Namco System 246 arcade board before being ported to the PlayStation 2, GameCube, and Xbox in 2003. The games plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters. This is the first Soul game depicting the 1590 A.D. trilogy, which ends in Soulcalibur IV. The game was a major critical and commercial success. Its high-definition port, titled SoulCalibur II HD Online, was released for the PlayStation 3 and Xbox 360 in 2013.
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Price History
More in the Series
Good if you want the same world, tone, or franchise DNA.

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