
Rad (itch)
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About This Game
The pitch
Rad is a 3D-Platformer Collect-A-Thon inspired by platformers from the late 90s and early 2000s. It features Rad, one cool dude, as he explores his home town, helps his friends and the towns pedestrians, and discovers new abilities in challenge levels.
Best for
Platformer fans • players into Singleplayer and Exploration
Right now
There is no strong live price signal on the page right now, so tracking makes more sense than rushing.
Standout signal
Expect a mix of Singleplayer, Exploration, 3D.
Rad is a 3D-Platformer Collect-A-Thon inspired by platformers from the late 90s and early 2000s. It features Rad, one cool dude, as he explores his home town, helps his friends and the towns pedestrians, and discovers new abilities in challenge levels.
Rad is our college capstone project for Ferris State University. It is a short, one level demo and prototype created in Unreal Engine 4. We plan to take the game further in the future. Rad has won numerous awards including: E3 2018 College Game Competition FinalistFerris State University Doggie Award - Best CapstoneFerris State University Doggie Award - Best Character Design (Iris) Developer Twitter: https://twitter.com/RadTheGame Get the Soundtrack: https://tycobur.bandcamp.com/album/rad-demo-soundtrack Developers: Brandt Howard - Character Designer/ VFX Artist/ Animator Paul Chamberlain - Environment Artist Lloyd Nguyen - Gameplay Programmer Tyler Baldwin - Programmer Tyler C. Burke - Sound Designer, Composer Michael Westermeyer - Concept Artist Voice Actors: James Lewell - Rad, Pedestrians Brady Lindsay - Pedestrians Samuel L. Couch - Redux Kassandra Dill - Iris, Stanley Tyler C. Burke - The Ducktor Programs Used: Unreal Engine 43DS MaxZBrushQuixel3DCoatPhotoshopIllustratorSubstance PainterSubstance DesignerAudacityAbleton LiveKontakt 5GitHubSource Tree
What stands out
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