
Legacy of Kain: The Dark Prophecy
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About This Game
The pitch
Legacy of Kain: The Dark Prophecy was a cancelled Legacy of Kain game – the planned sixth title in the series, and sequel to Legacy of Kain: Defiance. It entered development at Ritual Entertainment in 2004, with consultancy from Crystal Dynamics, but production ended for unknown reasons after three to six months of work.
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Hack and slash/Beat 'em up fans • players into Horror
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Standout signal
Expect a mix of Horror.
Legacy of Kain: The Dark Prophecy was a cancelled Legacy of Kain game – the planned sixth title in the series, and sequel to Legacy of Kain: Defiance. It entered development at Ritual Entertainment in 2004, with consultancy from Crystal Dynamics, but production ended for unknown reasons after three to six months of work.
The project was never officially announced by publisher Eidos Interactive, but its existence has been acknowledged by Crystal Dynamics' Chris Bruno and Daniel Cabuco, and by several artists formerly employed at Ritual Entertainment. Evidence of Legacy of Kain: The Dark Prophecy's development was largely publicized by Legacy of Kain fan and community member, Divine Shadow, between 2008 and 2012, in the form of screenshots of Malek's Bastion in the Legacy of Kain: Defiance engine, and concept art of the pre-banishment Hylden. Kain was to feature as the main character in the game, much of which would take place in the Demon Realm, and would further the storyline surrounding the Hylden, the Hylden Lord, and Janos Audron. Targeted platforms included the PlayStation 2, Xbox, and Microsoft Windows.
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