
And Yet It Moves
$9.95 on MacGameStore. Decide if it is worth your time, not just your wallet.
GameFinder take
Probably wait on this one
The current signal is not strong enough yet. Save it, track it, and ask AI what fits better right now.
GameFinder take
Probably wait on this one
The current signal is not strong enough yet. Save it, track it, and ask AI what fits better right now.




About This Game
The pitch
And Yet It Moves is a platform video game which was originally designed as a computer science project at the Vienna University of Technology in 2007. The original prototype of game got various awards and creators decided to create and release a full-version of the game.
Best for
Action, Indie, Puzzle fans • players into Singleplayer and Steam Achievements
Right now
$9.95 on MacGameStore.
Standout signal
Expect a mix of Singleplayer, Steam Achievements, 2D.
And Yet It Moves is a platform video game which was originally designed as a computer science project at the Vienna University of Technology in 2007. The original prototype of game got various awards and creators decided to create and release a full-version of the game.
In this game, players have to move their pencil-drawn character who can run and jump through various hazardous environments. There is an ability to freely rotate the entire game world, like changing floors into walls and every level of the game is built with that having in mind. Also, the spinning of the game world has an effect on the main character as well as the world - walls can become flat, or walkable surfaces may move or react to the change of gravity. The game has a unique paper collage style of visuals and a beatboxing soundtrack made by Christoph Binder. The game was praised for its innovative gameplay mechanics as well as the visuals.
What stands out
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Price History
System Specs
Minimum
Microsoft® Windows® XP / Vista
Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
XP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated
Intel® gma950 or higher; any non integrated card with 128 MB and openGL 1.2 support
60 MB